Strengths:
In this module I have found one of my most valued strengths to be creativity and patience. This work is very time consuming and requires a great deal of effort to get the desired results. I also like to credit my ability to pick up and learn new skills which have helped me tremendously in terms of Modelling, Texturing and Lighting effects.
Weaknesses:
I feel my weaknesses in this area of work has been underestimating the development time needed for the models. I am pleased with the results I have but I feel that improvements can be made to some areas of my work especially texturing. The texturing for me has been the most challenging and time-consuming aspect of this work and without invaluable guidance would certainly have not been able to produce this quality of work.
Opportunites:
This module has given me the opportunity to experiment with many different pieces of 3ds max including lighting, rendering texturing, Cameras and modelling. At the start of the module, I bought a 3ds max book on the theme of modelling game elements but found some areas of this extremely challenging and ended up stopping. Now however, I can safely say I have practised and learnt enough from the module to go back to this book and complete each chapter comfortably.
I have also learnt to master a technique using planes to model objects from scratch through personal learning. This was a major part for my swordfish render which would have been possibly more difficult to produce otherwise. Finally, I have also experimented using the hair and fur modifier by following tutorials on the web which I fell will definetly help me in any future pieces of work I undertake.
Threats:
I fell my biggest threat this is area of work has to be time management. I will in future be planning work with a schedule to allow myself enough time to properly work on difficult stages of development and allow changes to be made in good time that will not effect the final result.
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