
To apply my texture the render, I used the same method featured in the leaf tutorial in which a black and white image outline is created to hide the texture's background when rendering the model. This allowed me to view what areas of the texture map needed work and and gaps filled in.

I ran into several problems with the original texture map. The stripes were extremely pixelated upon rendering the model and some areas of the texture map were leaving unsightly cracks and creases on the model. I scrapped the stripes and decided to try a very simple texture map and tested it:


I ran into several problems with the original texture map. The stripes were extremely pixelated upon rendering the model and some areas of the texture map were leaving unsightly cracks and creases on the model. I scrapped the stripes and decided to try a very simple texture map and tested it:

I was quite pleased with the result as it produced a much tidier render than the previous texture map. I explanded on this and made sure no gaps or any other visual errors could be seen.
The next step was to start texturing the swordfish's fins and tail. I started by opening the swordfish model and deleted the body, leaving the fins and tail behind.

I unwrapped the model and saved the mesh, this allowed me to carefully paint each section of the swordfish's fins and tail.


Again I used the same method of creating a black and white outline of the sections, allowing me to see which parts needed extra work. Once this was complete, I exported the fins and tail as a seperate Object file and imported it into the file containing the sword fish body (fortunetly the body and fins were aligned correctly so minimal corrections were needed here).

Now the body is complete with all fins and the tail I added a simple eye by drawing a sphere and adding an eyeball texture made in photoshop. The end result can be see here:

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