Monday, 7 December 2009

Cobra Snake part 1.

Due to the complexity of the spider model, i have decided to drop this and model a simplier animal as my 3rd render.

Following my theme ("predators, speed and ambush"), I have chosen to model a Cobra snake. I feel this animal will prove to be somewhat easier to create and texture compared to the complex spider model I have been attempting.

I started off with a simple snake anatomy picture and crafted a basic plane to cover the layout of my snake and converted it to an editable poly:



I then expanded the vertices to create the 3d body and head for my snake. Following this I added a symmetry modifer to create the underside of my snake:



Once this was done, i started to look at different poses that my snake might have and chose an upright position. I also flattened and stretched the cobra's neck to give my model it's trademark snake pose:



Alongside this I crafted eye sockets as seperate planes and simply attached them to the snake's head. this was quite tricky to get the scale and position right as well as making sure not too many edges and vertices were left behind after attaching it:



So far so good. I am very pleased with the result at the present time.

1 comment:

  1. can u send me the file with bones please i really need a snake model for a short action film im making
    if u do i'll credit you in any way

    ReplyDelete